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Re:The Polygons of Doom: PSX by bexsella on Friday March 27, 2020 @01:24AM (#22700610)
Not that uncommon back in the day. Even Doom on PC didn't use floating-point; instead relying on fixed point.
Re:The Polygons of Doom: PSX by lboc on Friday March 27, 2020 @01:47AM (#22700671)
This set me reminiscing about the x87 series FP co-processors. Nice nostalgia break waiting for a build to finish, thanks!
Re:The Polygons of Doom: PSX by _0ffh on Friday March 27, 2020 @02:30AM (#22700794)
Yes, and what few people know, is that x86 co-processors in general really only had to stick to the hardware interface given by Intel. What they actually did with that was up to the co-processor. Best known case in point were the Weitek math co-processors which were not actually machine code compatible with the Intel x87s.