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Re:LambdaMOO takes a new direction (1992) by isamuel on Wednesday March 25, 2020 @03:38AM (#22682678)
I spent an enormous amount of time on "Snow Crash", a MOO that I think was similar and was popular around the same time. This was in the middle or late 90s. The world was incredibly rich---everything in it was an object that was programmable if you had the right ownership permissions. I don't remember the language it used, or if it even was a standard one, but looking back it was unbelievably robust. I was able to make a "video recorder" that could be turned on, record all the events in a given place, and replay them later to make it all seem like it was happening again; a couple then used this to record their in-world wedding, which I only learned about months later.

I have DESPERATELY searched for years for any commentary on this community slash game, with no luck. I can even remember the telnet address: sapporo.sensemedia.net. Port 8888, maybe? Ah, alas.

Re:LambdaMOO takes a new direction (1992) by o-__-o on Wednesday March 25, 2020 @04:06AM (#22682790)
Sounds very much like LambdaMOO. Back in the day there were mirror sites you could use if your ping was absurdly high its possible that sapporo host was just a mirror. Snow Crash sounds familiar, but it reminds me of an area inside LambdaMOO. That world was huge, I remember several times ending up in brand new areas that I would spend hours exploring because I never knew how to get back -- I jumped out of a helicopter once, landed on a remote island that had a HUGE underground complex. Another was a party room in the clouds... the imagination could run wild there. I also remember things that could "playback" events (like you could look into a mirror and see who used to be in that room)
Re:LambdaMOO takes a new direction (1992) by isamuel on Wednesday March 25, 2020 @05:26AM (#22683088)
This sounds entirely right. Because I also have a recollection of that party room in the clouds. Actually, it's further refreshing my recollection---I think the main area was called "the Sprawl" or something like that? Maybe it WAS just a mirror, and the reason I haven't ever been able to find anyone else talk about it is that I was under a teenage misimpression about the name.

EDIT: AHA. Sensemedia apparently had a virtual community consisting of MANY themed MOOs, termed "The Sprawl," of which Snow was one; ChibaMOO was I guess the famous one, and was based on Neuromancer. This is more progress than I have made on this in years, so thanks!

Re:LambdaMOO takes a new direction (1992) by o-__-o on Wednesday March 25, 2020 @09:52PM (#22690192)
:D

What blows my mind is that all of this existed almost 30 years ago and nothing quite like it exists today (maybe second life... maybe).

I remember snow crash but I don’t remember much about it. I spent virtually my entire dialup childhood on lambdamoo. Lambda was a giant mansion and you would start in a closet. One of the bottom floors of the mansion had a mirror which replayed things that recently happened in the room. The mansion was huge but I would constantly leave and explore the street. That’s how you ended up in crazy places like a helicopter or random ass island. Still don’t remember how I ended up in someone’s self built house. All I remember is they were having a party and it was freaking awesome reading through everything at 4am hoping my parents wouldn’t barge in and yell at me lol. Good memories :)

If anyone with the handle “dags” sees this, hello from your helicopter buddy

Re:LambdaMOO takes a new direction (1992) by stormcode on Wednesday March 25, 2020 @11:52PM (#22690662)
Check out Sindome: https://www.sindome.org/ it's a cyberpunk MOO been online since '97 and is running a modified LambdaMOO.
Re:LambdaMOO takes a new direction (1992) by doop on Wednesday March 25, 2020 @05:09AM (#22683023)
I remember the Snow Crash MOO! I spent a while there around 1996-1997: it was (despite the name) sort of William Gibson themed - I vaguely remember it being distributed across multiple hosts, and being impressed at the time that it was running on an SGI box. I think the language was standard MOO.