Re:Pro drivers are competing with gamers after F1 and Nascar...
by LoSboccacc on Monday March 23, 2020 @12:05PM
(#22665311)
> driving in VR
ah well that's something I never tried; do you have the same sensation of control while driving on a standard monitor?
Re:Pro drivers are competing with gamers after F1 and Nascar...
by Measter on Monday March 23, 2020 @01:46PM
(#22666604)
It's been several years since I last drove with a monitor (my sim rig doesn't have one nearby), but from what I remember not as much. One of the biggest things I remember noticing when I switched to VR was I very quickly got better at car control. I had a much better sense of where my car was, what it was doing, where the edge of the track was, and where other cars were.
This actually had a fair effect on my race performance, too. I was typically around the middle of ACRL's second split in performance for GT3. You can see the effect VR had on my results (split 2 unless noted otherwise):
* Imola: 18th
* Red Bull Ring: 19th
* Monza: 6th (split 3)
* Spa: 16th
* Paul Ricard: 10th
* Bathurst: 4th (got VR the week of this race)
* Silverstone: 2nd (my first podium)
And then from the season 3 months later:
* Mugello: 8th
* Donington: 3rd
* Zandvoort: 8th
* Nurburgring GP: 5th
* Interlagos: 21st (got into split 1 for the first time)
Re:Pro drivers are competing with gamers after F1 and Nascar...
by LoSboccacc on Tuesday March 24, 2020 @06:00AM
(#22673411)
interesting, thanks!
But when I'm driving in VR in iRacing or Assetto Corsa I can tell when the rear is about to step out. It can't be track-based memory because I can tell on tracks I've never driven on before. I don't think it's through the wheel, but rather some sort of visual cue about how the car is moving.
I would assume that visual cue is there in a real car as well, but isn't needed because you have the physical feeling.