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Re:Pro drivers are competing with gamers after F1 and Nascar... by alkonaut on Sunday March 22, 2020 @07:16PM (#22659701)
Seems like most of that should be fixable. You’ll not get more than 1G sustained (and usually a lot less since they won’t tilt more than a bit) in the simulator of course, but any sound volume and heat level should at least be doable. Steering feedback in the most expensive controllers systems should be realistic enough to be able to mimic the real thing (if the simulation is up to it).

A good simulation obviously only lets you see from the eye position of the driver, so the complaint is usually that you see less than in a race car because you only have a small screen and a poor sense of depth. Today I hope anyone serious about “pro” level simulation just uses VR. It gives stereo depth, you can look out side windows etc.

Obviously if you run a racing sim in an office chair with a cheap pair of pedals and a cheap steering wheel then it’s not going to be close to the real thing.

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