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Re:A history of roguelike games by umvi on Sunday March 22, 2020 @11:27AM (#22655625)
I get roguelikes, but as my life has gotten more time constrained, I've grown less tolerant of shenanigans like permadeath that artificially prevent me from practicing and mastering the parts of the game I'm weakest at, instead making me sink most of my time into the parts of the game I've already mastered.

I'm not saying get rid of permadeath, I'm saying make it optional like Hollow Knight, IWtbTG, or any numerous other games where time constrained people can use save points to master the game mechanics more quickly, and kids with infinite time can play permadeath mode to their heart's content.

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