News for hackers. Stuff that matters.
Re:A history of roguelike games by umvi on Sunday March 22, 2020 @11:22AM (#22655571)
> Technical games often have this as well, with games like DDR and Guitar Hero

Excellent example. Though I think in later versions of guitar hero they added a "practice mode" where you could practice the difficult segments in isolation

Re:A history of roguelike games by seangrogg on Sunday March 22, 2020 @03:59PM (#22658076)
Indeed they do now! I do wish some of the MMO encounters I deal with had these practice modes so we could practice the difficult parts of encounters without needing to do multi-minute preludes every wipe.