Re:Ask HN: What projects are you working on now?
by mindentropy on Sunday March 22, 2020 @01:59AM
(#22653065)
How do you manage to test your engine? I have an interest and working on emulation and for me it is to just run the existing firmware etc and improve.
Do you create complex scenes or demos to test your engines to the limit? Don't you actually have to create a game to test your engine? For this do you port an existing open source game to your engine?
I'm switching gears now to working on a roguelike engine, as the term is supposed to be used. Meaning, games like Rogue itself, but also Nethack, ADOM, Angband, etc, rather than games like Spelunky. I'm excited about this because roguelikes make up for their extremely simple graphics by tending to have extraordinarily complicated systems. Of particular interest to me are procedural map generation (tons of interesting algorithmic possibilities here) and monster AI.
Besides, building a 3D renderer is not something that particularly interests me currently, so skipping that and just using sprite sheets made to look like ASCII chars is perfect.