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Re:PlayStation 5: the specs and the tech by missosoup on Thursday March 19, 2020 @07:17PM (#22632801)
That's not true due to hardware fragmentation and dynamic clocks anymore though. Which was the point that the root comment raised. Even first party titles sag to 20fps, and the settings screen of a modern console game contains more and more dials that are starting to look a lot like what you get in PC releases.
Re:PlayStation 5: the specs and the tech by Narishma on Thursday March 19, 2020 @08:17PM (#22633214)
The clocks are dynamic but they are also deterministic because they're based on power usage, not temperature like on smartphones and PCs.