Re:The OODA Loop and the Half-Beat
by marcus_holmes on Wednesday March 18, 2020 @05:31AM
(#22614917)
This. I've applied Musashi's principles in competitive re-enactment combat successfully. Faster is generally better, and there's a point where a raw speed difference is enough to win any fight. But manipulating the tempo of the fight so you can hit them on the off-beat is definitely a thing, and that might involve slowing down a bit to manipulate that tempo. Which is exactly what TFA was saying.
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