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Re:WebGPU Shading Language by mschuetz on Wednesday March 11, 2020 @07:06PM (#22551770)
> Claiming the Apple primary role in this is ridiculous.

It's apple that didn't want SPIRV and insisted on something else, preferably text based. Doesn't matter who is doing that something else now, it's done because of Apple... Which I'm not entirely a fan of because I don't think apple's history in WebGL, OpenGL and graphics makes them deserve the leverage they're getting.

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