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Re:WebGPU Shading Language by mantap on Wednesday March 11, 2020 @05:42PM (#22551080)
50MB of textures is a lot compared to shader source code size, which will be in the kilobytes for such a small project.

The same with shadertoy, the storage or transmission of a shadertoy shader is never going to be significant compared to all the assets on the page.

The contention was that a binary representation is necessary to save space for storage or transmission. It just isn't.

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