Re:WebGPU Shading Language
by throwaway34241 on Wednesday March 11, 2020 @01:36PM
(#22547946)
> However, binary form is way more compact
That’s what I might expect too, so I was surprised to find out that SPIR-V is usually substantially larger than text based shaders. It also doesn’t seem to compress optimally using standard algorithms. [1]
That’s what I might expect too, so I was surprised to find out that SPIR-V is usually substantially larger than text based shaders. It also doesn’t seem to compress optimally using standard algorithms. [1]
[1] https://aras-p.info/blog/2016/09/13/Shader-Compression-Some-...