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Re:WebGPU Shading Language by kvark on Tuesday March 10, 2020 @04:25PM (#22539310)
That's true, but also a reflection of the whole WebGPU standardization process. It tries to be low-level enough to be performant yet still human writable. I agree it's tricky, but just because it's hard to formulate the concrete goals doesn't mean that there is nothing to discover.

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