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Re:WebGPU Shading Language by tachyonbeam on Tuesday March 10, 2020 @03:19PM (#22538619)
You could still build something like Shadertoy if the WebGPU shaders internally used a binary format. You would just need to have a JS or WASM library that compiles text shaders into the binary format. It's not that difficult to do, and it can absolutely run in the browser.

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