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Re:WebGPU Shading Language by throwaway34241 on Tuesday March 10, 2020 @02:02PM (#22537838)
I think the goal here is for the semantics to basically be SPIR-V, and for people using SPIR-V toolchains to be able to expect WebGPU platforms with a Vulkan backend to execute basically the same SPIR-V after the conversions to/from text.

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