Re:WebGPU Shading Language
by mwkaufma on Tuesday March 10, 2020 @01:56PM
(#22537777)
Except it wasn't designed to be an "optimal target for SPIR-V" -- it was designed by Apple according to Metal's semantics, to promote Metal over Vulkan, and had to be rejiggered. It's worse, by your standard, than existing, battle-proven GLSL/HLSL toolchains.
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