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Re:WebGPU Shading Language by mwkaufma on Tuesday March 10, 2020 @01:56PM (#22537777)
Except it wasn't designed to be an "optimal target for SPIR-V" -- it was designed by Apple according to Metal's semantics, to promote Metal over Vulkan, and had to be rejiggered. It's worse, by your standard, than existing, battle-proven GLSL/HLSL toolchains.
Re:WebGPU Shading Language by kvark on Tuesday March 10, 2020 @04:27PM (#22539339)
This is not correct. The WGSL is renamed from Tint, which is a Google's proposal for a shading language, in agreement with all parties.