News for hackers. Stuff that matters.
Re:WebGPU Shading Language by pcwalton on Tuesday March 10, 2020 @01:10PM (#22537279)
GLSL has 64-bit values with "double" and "dvecN" since 4.0 [1] or with ARB_gpu_shader_fp64 [2]. I don't know if anyone actually uses them, though :)

[1]: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Scalars

[2]: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_g...

There are no comments on this comment yet.