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Re:WebGPU Shading Language by fulafel on Tuesday March 10, 2020 @11:40AM (#22536367)
Based on the current version of the "Goals" text it's more of a SPIR-V surface syntax: "Trivially convertable to SPIR-V"

Sounds like a good thing at first blush, if shaders can be then decompiled to this in debuggers etc.

Re:WebGPU Shading Language by Jasper_ on Tuesday March 10, 2020 @12:02PM (#22536593)
Apple is pushing back on that wording. https://github.com/gpuweb/gpuweb/issues/582