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Re:List of commercial failures in video games by b0rsuk on Monday March 09, 2020 @03:39AM (#22523657)
DooM, the first one, was likely a commercial failure. They made the shareware episodes too generous, and plenty of people played them in multiplayer for days. DooM 2 was a map pack with several new monsters and a new weapon, but most importantly it was meant to pay for DooM 1.
Re:List of commercial failures in video games by onion2k on Monday March 09, 2020 @03:52AM (#22523715)
If you limit it to just the PC shareware version then perhaps. If you include all the special editions and the ports as part of the same game then there's no way it was a failure. It's been released about 50 times..
Re:List of commercial failures in video games by smcl on Monday March 09, 2020 @03:59AM (#22523751)
Failure in the sense that they "left money on the table" so to speak, maybe. But by all accounts even with the generous shareware episode they did extremely well for themselves.
Re:List of commercial failures in video games by ido on Monday March 09, 2020 @04:06AM (#22523770)
It still sold a ton (multiple millions of units): https://en.wikipedia.org/wiki/Doom_(1993_video_game)#Commerc...