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Re:Show HN: Animating randomized L-Systems in real time by mturmon on Friday March 06, 2020 @12:26PM (#22505417)
This is fun to see on HN, which has shown a (justifiable) affection for L-systems.

I wonder if an example that is closer to the original root of L-systems (biological/botanical shapes, like trees) would be a nice addition the the initial basic examples?

Re:Show HN: Animating randomized L-Systems in real time by Rabidgremlin on Friday March 06, 2020 @01:43PM (#22506092)
Plant shapes animate particularly will. See the example about halfway through this post: http://blog.rabidgremlin.com/2014/12/09/procedural-content-g...
Re:Show HN: Animating randomized L-Systems in real time by mturmon on Friday March 06, 2020 @02:24PM (#22506414)
That's exactly the kind of rule system I had in mind, and it seems like it would fit into the scheme of the OP. Thanks.
Re:Show HN: Animating randomized L-Systems in real time by the_wack on Friday March 06, 2020 @02:43PM (#22506589)
you tend to get more tree looking structures if you crank up the rule complexity (https://ehrenjn.github.io/LSystems/lsystems.html?FADE_TIME_M...)

But if I had a way of raising the average number of square brackets per rule then it would probably end up generating a lot more trees.