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Re:The Legend of Zelda Turns 25 by Bossman on Monday February 21, 2011 @04:50PM (#2247367)
Zelda is one of my all time favorites. I love the series so much. Can't wait for the new game.

Seeing this, though, makes me want to make an adventure game. Hmm....

Re:The Legend of Zelda Turns 25 by possibilistic on Monday February 21, 2011 @06:05PM (#2247706)
I haven't done games before, but lately I've had the urge to do the same. How badass would a Zelda clone be to make? Sadly I have no time to invest.
Re:The Legend of Zelda Turns 25 by darren_ on Monday February 21, 2011 @06:45PM (#2247867)
The last two DS Zeldas were basically begging to be cloned by someone with even an iota of common sense - they had fun dungeon/town sections spoiled by incredibly tedious overworlds that basically ruin the games (especially in the train one, I have no idea what they were thinking). Literally all you'd need to do to fix it is to yank out the boat/train sections and chuck in an overworld.

I started on one for iOS a while back but got bogged down with A) trying to roguelike it up B) models/animation, which I can't make nor afford to commission.

Re:The Legend of Zelda Turns 25 by khafra on Tuesday February 22, 2011 @02:31PM (#2251160)
You should restart, it's an underexploited niche. The Zenonia games on the iOS have been wildly successful despite their formulaic predictability and underwhelming exploitation of the device's capabilities, simply because they're the only thing available in an overhead-view adventure semi-rpg.
Re:The Legend of Zelda Turns 25 by Bossman on Monday February 21, 2011 @08:50PM (#2248265)
Wouldn't be too terribly difficult. I'd make one and keep it simple. Was thinking of doing it on Android possibly.