Re:Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
by Sohcahtoa82 on Monday March 02, 2020 @05:21PM
(#22469671)
I think you're misunderstanding the headline.
The article states that it is merely the engine that is capable of hitting 1,000 fps, but their test systems have only hit 400 fps. In other words, the game simply has some future proofing.
This is relevant because there are games that can exceed the supported framerates of their engines. As mentioned in another comment, if Skyrim runs at over 60 fps, then the physics engine breaks down.
It's impressive enough to draw a single, static, flat shaded unlit triangle at 1k fps. It wasn't that long ago that this wasn't possible.
I can't imagine how much yak shaving went into this. There are so many little things that would have to get changed. Is there a write-up to read or a talk to watch?