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Re:Tailwind UI has made over $500k in sales in its first thr... by bilekas on Monday March 02, 2020 @08:45AM (#22464331)
I remember reading about this here, and I did take alook at the project, but maybe I missed something major.

I genuinely didnt see the big appeal, especially at the 149$ price range etc. Just didn't scream to me.

What did I miss ??

Re:Tailwind UI has made over $500k in sales in its first thr... by brtkdotse on Monday March 02, 2020 @08:57AM (#22464436)
If you’re into Tailwind/utility-first CSS, this gives you what amounts to a UI builder for the paltry sum of 1 hour of developer salary.
Re:Tailwind UI has made over $500k in sales in its first thr... by dstaley on Monday March 02, 2020 @09:48AM (#22464825)
I think a better way to phrase it is that you can get a UI builder for dramatically less than it would take to pay a developer to build one, rather than saying it's "one hour" since, statistically speaking, hardly any developers are making $300,000 a year.
Re:Tailwind UI has made over $500k in sales in its first thr... by dlsso on Monday March 02, 2020 @12:17PM (#22466388)
I know he didn't phrase it this way, but one dev hour is probably about right as far as what it actually costs a company.

You have to count the overhead of the system that gets the work to the devs, and 30% on top of salaries for benefits and such.

Re:Tailwind UI has made over $500k in sales in its first thr... by belltaco on Monday March 02, 2020 @12:25PM (#22466475)
Cost to company for an employee is not the same as their salary.
Re:Tailwind UI has made over $500k in sales in its first thr... by niorro on Monday March 02, 2020 @10:00AM (#22464922)
And there's no interactions/javascript, all that has to be built out..
Re:Tailwind UI has made over $500k in sales in its first thr... by cglace on Monday March 02, 2020 @11:03AM (#22465517)
I’m really glad there aren’t any interactions tied to a JS library. Building out the interactions are the easy part.
Re:Tailwind UI has made over $500k in sales in its first thr... by netsharc on Monday March 02, 2020 @09:51AM (#22464856)
The 500K sum surprised me too, but what I think I missed is the fact that if you're a hobby developer, reinventing the wheel (of UI design) is fun and just costs your time; but if you're a business, reinventing the wheel costs the many many hours your dev will spend on that task, multiplied by their hourly rate...
Re:Tailwind UI has made over $500k in sales in its first thr... by gambler on Monday March 02, 2020 @10:37AM (#22465233)
>if you're a hobby developer, reinventing the wheel (of UI design) is fun and just costs your time;

If you're an inexperienced manager, buying off-the-shelf products for everything outside of your core business might sound appealing.

However, buying a product like this will not make all your design problems magically go away. You have to evaluate the costs of using it over time vs the cost of maintaining your own styles over time.

Using UI libraries is not free. You have to learn how to use them properly. That's an additional cost you pay every time you onboard someone who will deal with your frontend. You have to deal with library updates. You have to solve edge cases they don't cover in a way that doesn't devalue the library.

Some of the worst UI issues I ever faced in legacy software came from commercial 3d party components.

Re:Tailwind UI has made over $500k in sales in its first thr... by dragonwriter on Monday March 02, 2020 @10:41AM (#22465280)
> Using UI libraries is not free. You have to learn how to use them properly.

Managers often assume that commercial components will have better first-party documentation and support to the extent that it overcomes community of no-cost components and makes this aspect weigh in favor of paid components.

I don't think it's generally true, but I'm just the one who has to work with them, not the guy with the metaphorical clean hands and literal corner office who makes the decisions.

Re:Tailwind UI has made over $500k in sales in its first thr... by netsharc on Monday March 02, 2020 @11:11AM (#22465617)
> That's an additional cost you pay every time you onboard someone who will deal with your frontend.

Huh, but if you have an "we made it ourselves" framework, won't that cost still be there too?

Whereas nowadays employers can just demand experience with jQuery or Angular, because they became standards. Maybe if Tailwind got popular enough, employers can save costs by just looking for devs with experience in them.

Re:Tailwind UI has made over $500k in sales in its first thr... by gambler on Monday March 02, 2020 @11:44AM (#22466015)
>Huh, but if you have an "we made it ourselves" framework, won't that cost still be there too?

In many real-life scenarios it's not a matter of learning a 3d party library or an in-house product. You often have to learn some in-house product regardless and every 3d party library is an extra. It's not nearly as cut-and-dry as many people make it out to be. There are many, many specific questions that have to be asked when choosing whether to write or buy.

Re:Tailwind UI has made over $500k in sales in its first thr... by lm28469 on Monday March 02, 2020 @11:28AM (#22465806)
Not to take anything away from their success but while 500k seems like a big number it's "only" ~3300 customers at $149.