Re:A half-hour to learn Rust
by fasterthanlime on Saturday February 29, 2020 @12:00PM
(#22451517)
Huh, TIL! Had no idea `x;` actually moved `x`.
Re:A half-hour to learn Rust
by AnimalMuppet on Saturday February 29, 2020 @12:38PM
(#22451772)
But where is it moved to? Who owns it now? Or is it just lost?
yes, it is dropped
Ahh, I remember a while back reading a blog where the author talked about `std::mem::drop` being their favorite standard library function because they used this effect. It is literately defined as:
pub fn drop<T>(_x: T) { }
https://doc.rust-lang.org/std/mem/fn.drop.htmlRight, so drop is useless :) We can drop things fine without it. Since of course it's scope/ownership based and not something that's explicitly called.
Re:A half-hour to learn Rust
by AnimalMuppet on Saturday February 29, 2020 @07:12PM
(#22454181)
Well,
drop(x);
is a lot clearer than x;So is drop like free, or is it something else?
Yes, it's effectively like free -- though C++'s "auto" is probably a closer idea.
The main difference to C's free is that you simply cannot double-free a value (without using unsafe). That's because a value is only dropped when it falls out of scope -- and since it values only have one owner (and references must not outlive values) there cannot be any dangling references after it's dropped.
The documentation for std::mem::drop is explaining that dropping a value is a property of the language and scoping rules -- thus there is nothing for the function to do other than take a value and let it go out of scope.
Re:A half-hour to learn Rust
by pixel_fcker on Sunday March 01, 2020 @12:13PM
(#22457812)
It’s more like delete in c++ because you can implement the Drop trait for a type in order to run code when it is dropped in order to clean up resources etc.
Drop is just what runs when a value goes out of scope. Like destructors in C++.
When you put it like that, I see that it's a rather minor detail.
I think no-op is a bit misleading, and throwing away is more precise, since Rust has strict evaluation.
let _ = timeConsumingFunction();
Still needs to spend time performing timeConsumingFunction(). It might not move, but it still did the work and produced a result, you are just not using it (and hence not need to move it).If you you had lazy evaluation I would agree with your argument for the no-op terminology.
1:
2: And this is why I said that let _ = x; is a no-op. :)