Re:To get good, go after the metagame
by Proziam on Wednesday February 26, 2020 @04:00PM
(#22427264)
I'll think about the topic a bit and see if I can come up with something! If you'd like to give me some feedback we can connect via twitter (@Proziam) and if I can come up with something I'll send it to you for a first pass.
[0] Pulse Esports (The organization I founded in 2011/2012) had some great sc2 players, mostly because I was playing starcraft at the time. Running a young org took a lot of time, so I decayed in skill pretty dramatically (down to the diamond/master level).
I'm interested, and if you do end up doing so, I would love to give you feedback on it before publishing it, if you want.
I played SC2 at a "semi-professional level" (read: good enough to take games/series off of pros, but not good enough to make a living).
I find a lot of truth in what you said, and agree that the nuance in strategic evolution of iterated games is super fascinating.
I was a young teenager when I played SC2 "seriously", and now that I'm in my early 20's, it really struck me how much more of an advanced mind for strategy I have now. Back in the day, I was a very mechanical player, but also had some really innovative play at times, particular with respect to a "macro aggressive" style (aggressive, but not just going for all-ins).
For a short while I received some coaching from my team's coach, and it was incredible how even just an hour of casual coaching drastically improved my understanding of concepts like map control. And mind you, my coach as an actual player was like plat-diamond level (by a pro's standards, total garbage basically), and I always found it fascinating how the best players don't make the best coaches and vice versa.