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Re:How to Design Mobile Apps for One-Hand Usage by Fnoord on Tuesday February 25, 2020 @07:19AM (#22412543)
Back then the UIs and OSes were less set in stone. Nowadays we have two mobile UIs: iOS and Android (while there's also the gesture-based SailfishOS [1]). Just like everyone's a Qwerty user, which isn't necessarily the most efficient, even on mobile (example [2]). Problem is, you can only deviate so much from the defaults/standards.

[1] https://sailfishos.org/design/gestures/

[2] https://keybee.it/

Re:How to Design Mobile Apps for One-Hand Usage by G4E on Tuesday February 25, 2020 @01:52PM (#22415985)
No, not everyone is a QWERTY user. French are AZERTY[1], we are 70 millions. There is a really small fraction of the population able to type on QWERTY. Germans are QWERTZ, they are 86 millions. Scandinavians have their own QWERTY variation, where a lot of symbols are mapped differently.

There is a whole world outside there, you know ? :)

I agree with you on the point that those are not the most efficient layout nowadays though.

[1] https://en.m.wikipedia.org/wiki/AZERTY

Re:How to Design Mobile Apps for One-Hand Usage by mojuba on Tuesday February 25, 2020 @03:38PM (#22417179)
Even the UK keyboard can drive you nuts if you are an engineer and you are used to the US one. The Enter key has a different shape, the backtick and the backslash are placed differently.