Re:Developer Experience: Fundamentally harder than normal UX
by ghaff on Monday February 24, 2020 @09:34AM
(#22404224)
And, in the case of things like chainsaws, they shouldn't be needlessly dangerous if a user is not as well trained as they should be or if they're simply inattentive/tired/etc. (And in the case of software, you should generally not be able to cause massive damage/loss of work because you picked the wrong menu item.)
Your tools, then again, chainsaw, microscope, text editor... have no reason whatsoever to have an UI that is intuitive without training[1]. Because without training you are anyway going to be either dangerous, useless or in best case just really unproductive.
[1] of course, the UI needs to be efficient after training.