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Re:Programming a space invader in OCaml and OpenGL: lessons ... by Quekid5 on Friday February 21, 2020 @07:18PM (#22388387)
It's been a few years since I tried opam... When I did it just barfed out some obscure error message and I wasn't encouraged to try ever again. I realize that that's not really helpful towards improving the UX, but maybe it helps as a single data point?

(Just to avoid accusations of <whatever>: I actually discovered FP through OCaml and wrote a few early-ish libraries in the ecosystem, but then discovered Haskell... and the rest is history.)

Re:Programming a space invader in OCaml and OpenGL: lessons ... by tempodox on Friday February 21, 2020 @09:39PM (#22389021)
Opam has gotten quite good. When you set it up, you're being guided through all the steps. Works best on Mac, with Linux a close 2nd. Windoze may pose some extra challenges for setting up a working environment.
Re:Programming a space invader in OCaml and OpenGL: lessons ... by Quekid5 on Wednesday February 26, 2020 @05:49PM (#22428309)
Good know, thank you.

Probably never going to use OCaml again (just for business reasons, nothing against it per se), but good info for other readers.

EDIT: I also hope some of the OCaml'ers did get some of use of the things I wrote. I'm not going to doxx myself by naming the exact things, but just wanted to say... I hope you took advantage of them because the stdlib was quite anemic, so you might want to extend it. They were just missing bits of the ecosystem that I wanted to be more convenient... and I implemented a data structure paper or two.