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A comment on Help the Graphics team track down an interesting WebRender bug. Parent comment
The majority of their Windows bugs aren't GPU driver bugs, they are bugs of compatibility layers like Angle and SPIRV-Cross.
IMO when using native stack i.e. D3D11 or 12 and HLSL, the quality of GPU drivers is usually OK on modern Windows.
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The majority of their Windows bugs aren't GPU driver bugs, they are bugs of compatibility layers like Angle and SPIRV-Cross.
IMO when using native stack i.e. D3D11 or 12 and HLSL, the quality of GPU drivers is usually OK on modern Windows.