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Re:GDB Frontend with C Pointer Visualization by scoutt on Monday February 17, 2020 @09:00AM (#22347715)
Emitting light != reflecting light.

I used to battle too against "dark modes". But I was forced to use VSCode for one project (since a couple of months), and I have to say that I became so used to it that now I want to use "dark mode" everywhere I can. Unfortunately IDEs for embedded like KEIL uVision will never get such feature, and now it's a pain to go back to white background.

Re:GDB Frontend with C Pointer Visualization by acqq on Monday February 17, 2020 @05:12PM (#22351358)
> Emitting light != reflecting light.

No. It's photons, and the photons count is the same for a given flux. If your screen emits more photons, it's because you've set the background light too high. That's that user configurable setting I've mentioned in the first post. If you have problems with reflection of some other light source and you solved it by turning it off and sitting in the dark room, you of course have to reduce the background light of your monitor to match the ambient light conditions.

Re:GDB Frontend with C Pointer Visualization by scoutt on Tuesday February 18, 2020 @03:23AM (#22354373)
Light is light, I know. But reading from e-ink is not as comfortable as reading from an LCD whatever the brightness setting is. There are many reasons, like refresh frequency, angle, etc. I'm sorry I don't have time now, but you can look it up.