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Re:Space Frigates by sequoia on Monday February 10, 2020 @02:58PM (#22292617)
My issue is just "I'm not going to spend the time to figure this out." I know how to use vim, I know how to drive a manual transmission car, I learned those things, it is possible.

But if you ask me to apply even a fraction of the effort spent learning vim or stick shift to learning a lo-fi space shooter, my question is "why" and my answer is "no thanks." It's not that it's impossible, it's that the juice is not worth the squeeze, at least for me.

Re:Space Frigates by dhardenb on Friday February 14, 2020 @10:00PM (#22332850)
That's fair and I appreciate the feedback.

I admit that the controls are not intuitive for somebody who has never played the game.

I do enjoy the controls and find that they make the game very challenging but I do understand that it will drive away many potential players.

I think that the "why" will eventually be that there will be a lot more content. My long term visual is to grow the game into more than a simple shooter. I eventually plan to have larger ships with more components to control.

I hope that as the game progresses the content will justify more of a learning curve. For example, many people have taken the time to learn Dwarf Fortress because it is an awesome game with tons of content.

But I'm a long, long way from that.

So, to your point, I may need to make the controls more intuitive until the content justifies a larger learning curve.

Thanks for the feedback,

Dave