News for hackers. Stuff that matters.
Re:Run your own high-end cloud gaming service on EC2 (2015) by chrisseaton on Sunday February 09, 2020 @03:44PM (#22284189)
> and clocks lower

And that's the core problem, isn't it? Aren't games notorious for being mostly sequential workloads?

Re:Run your own high-end cloud gaming service on EC2 (2015) by yellowapple on Monday February 10, 2020 @05:19AM (#22287838)
There's no reason they have to be. Game development is slowly but surely migrating toward fully capitalizing on high core/thread counts.
Re:Run your own high-end cloud gaming service on EC2 (2015) by stordoff on Sunday February 09, 2020 @05:15PM (#22284700)
I'd be interested to know if this has changed recently - the Xbox One and PS4 are both 1.6GHz/1.75GHz 8-core machines.
Re:Run your own high-end cloud gaming service on EC2 (2015) by p1necone on Sunday February 09, 2020 @08:07PM (#22285576)
When you're designing for that known console configuration you probably make use of the extra cores if you need it. And the really cpu intensive genres (strategy games mostly) don't tend to get console releases.

As 4 core/8 thread machines become basically the minimum you can assume most pc gamers will have we'll probably see devs making more use of multithreading everywhere.

Re:Run your own high-end cloud gaming service on EC2 (2015) by WrtCdEvrydy on Sunday February 09, 2020 @04:06PM (#22284301)
> the core problem

I see what you did there.