Re:Rust: Zero-Cost Abstraction in Action
by wtfleming on Friday February 07, 2020 @01:32PM
(#22269091)
Unity's burst compiler https://docs.unity3d.com/Packages/[email protected]/manual... uses LLVM, but only supports a somewhat limited subset of C#. I've used it a bit in some performance critical parts of a game and saw some dramatic speed increases. But I can't speak to other parts of the C# ecosystem beyond Unity though.
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