Re:Threads Are a Bad Idea for Most Purposes (1995) [pdf]
by zeusk on Tuesday January 28, 2020 @07:49PM
(#22175971)
> It was pure R&D, graphics and realtime systems for their own sake. Today, this doesn't exist. 3D graphics are an applied technology that's part of an app, but not a product research area of its own.
I'm quite certain there are teams here at Microsoft that do just this, and their counterparts in the GPU industry (AMD/Nvidia/Intel - although Nvidia seems to be the dominant one in research)
It was great fun to write code which drove 8 displays using 8 graphics pipes, with roughly 8 cores working in concert with each pipe. All this work for something that runs faster on the latest iphone using a single thread...
I went on to work at SGI for a few years, and it was still my favorite job ever. It was pure R&D, graphics and realtime systems for their own sake. Today, this doesn't exist. 3D graphics are an applied technology that's part of an app, but not a product research area of its own.