Re:Rocket League left behind on macOS and Linux due to Direc...
by ssully on Tuesday January 28, 2020 @12:19PM
(#22171478)
Do you have any examples where a serious competitor emerged because a game developer didn't support Linux or Mac?
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Re:Rocket League left behind on macOS and Linux due to Direc...
by threatripper on Tuesday January 28, 2020 @12:37PM
(#22171708)
None that I know of. Almost all Linux games also support Windows.
Steam heavily supports Linux and in their numbers are 0.67% Linux users: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
It is rumored that Steam uses Linux for leverage in negotiations with Microsoft. Therefore it may have a big strategic value for them even though the numbers are still so low.
Re:Rocket League left behind on macOS and Linux due to Direc...
by Macha on Tuesday January 28, 2020 @04:02PM
(#22173982)
I mean, Valve's Linux support happened because they were spooked by the Windows Store and the idea of a possible future iOS style lockdown leaving them shut out of the market
Re:Rocket League left behind on macOS and Linux due to Direc...
by yyyk on Tuesday January 28, 2020 @05:10PM
(#22174654)
The casual link is nigh-impossible to prove.
However, Bungie started as a Mac shop, and Stardock started as an OS/2 shop. It's possible to make the claim that had more commercial games been available to these relatively small platforms in the 90s, there wouldn't have been enough space for these game companies to emerge.
As I said, I can't prove that. It's quite possible these companies would have been successful anyway.
Re:Rocket League left behind on macOS and Linux due to Direc...
by speedgoose on Tuesday January 28, 2020 @12:37PM
(#22171713)
SuperTux and Gnome Mines!