Re:Rough.js v4.0 – hand-drawn, sketchy graphics
by spectramax on Friday January 24, 2020 @10:26PM
(#22144435)
Genuinely curious - why would anyone prefer this over just blocky normal graphics?
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Re:Rough.js v4.0 – hand-drawn, sketchy graphics
by osel on Saturday January 25, 2020 @12:41AM
(#22144950)
I’ve found sketchy styles to be immensely useful in getting clients to focus on UX and structure rather than getting stuck on minor irrelevant details. My background is construction, and architects do the same thing with initial concepts.
Re:Rough.js v4.0 – hand-drawn, sketchy graphics
by seanwilson on Saturday January 25, 2020 @06:14AM
(#22145822)
Yep, it's super common that when you show a UX prototype to a client they'll hyperfocus on things you don't want them to focus on right now like the font choice or button colors. Making it look rough and muted can help.
Re:Rough.js v4.0 – hand-drawn, sketchy graphics
by spectramax on Saturday January 25, 2020 @01:13AM
(#22145038)
I never thought of it that way, that makes sense.