Re:Generating Worlds in a Minecraft-like Game
by Natsu on Sunday February 13, 2011 @12:49AM
(#2212195)
Just out of curiosity, where can I find out about your game? I clicked around your profile & portfolio links, but I can't even find out the name of it, unless it's there and I'm just not recognizing it. You have me curious.
Re:Generating Worlds in a Minecraft-like Game
by spiralganglion on Sunday February 13, 2011 @04:36AM
(#2212433)
It's our first title as a new startup, so we don't even have a company website yet. We're going to finish it up early in march, publish it through a few platforms, and then launch the website and do our promotional stuff to coincide with public availability. Soon, soon.
If there's anything specific you'd like to know I'd be happy to email you about it, or notify you when we release it. If you want to email me, you can use this address: [email protected]
In addition to procedurally generated, constantly evolving environments.. we've got procedurally re-composed music (my background is in algorithmic music composition). Re-composed, meaning the music is based on human-written themes, but the arrangements are done in realtime by the computer. We're also playing with procedural generation of enemies, to create a lot of variety with relatively little effort. That is, they'll look and behave differently depending on the outcome of the procedural generation.