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Re:What is Rust and why is it so popular? by crystaldev on Tuesday January 21, 2020 @02:32PM (#22110572)
> I pay upfront with Rust.

But you do pay up front! That's a big deal if your design is not set in stone (which is not a synonym for "prototyping").

Re:What is Rust and why is it so popular? by steveklabnik on Tuesday January 21, 2020 @03:07PM (#22110940)
I also think this is not a simple question; Rust’s rules provide critical feedback during that early phase. It’s valuable when getting started too. The prototype phase may last slightly longer, but I end up much closer to the final design with its help.

(Again, as always, YMMV.)