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Re:Technical Debt Is Like a Tetris Game by raverbashing on Monday January 20, 2020 @01:34PM (#22101020)
And I might add: what is technical debt in one project, maybe isn't in another project.

Engineers sometimes want to overengineer things that would work just fine in that situation. I remember an old link about someone studying the source code of a game (Doom maybe) expecting to find beautiful solutions for every minor problem when in fact he was surprised by how most of it was straightforward.

Check what needs to scale/be resilient before reinforcing the code there (and of course, if the solution is already frail at the moment it probably needs to be fixed sooner rather than later)

Re:Technical Debt Is Like a Tetris Game by rkangel on Tuesday January 28, 2020 @06:05AM (#22168250)
I live my coding life by this philosophy: The best code is the stuff that looks like any novice could have written it, but only an expert knows how hard that is to do.

(bonus: write your code like the next person to work on it is a psychopath and they know where you live)