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Re:C++ coroutines: Initial implementation pushed to master by 72deluxe on Sunday January 19, 2020 @08:37AM (#22091355)
How is it too manual compared to eg C# where I need to implement IDisposable and wrap use of variables in "using" to really ensure something is cleaned up when I want it cleaned up (without risky memory ballooning relying on the GC)? C++ destructors to clean up your resources are really neat. And deterministic - you know when stuff is going to get cleaned up.

Or was it some other "manual" feature that's too much of a burden? Honestly curious.

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