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Re:Blazor Mobile, Uno Platform, and WebAssembly by rb808 on Friday January 17, 2020 @02:23PM (#22078171)
Wow its great to see an actual working webassembly site in the wild. https://todo-blazornative-wasm.platform.uno/ Ive been looking for a while.

Its a bunch slower than I was expecting. I was hoping to be impressed, now I'm not sure. Is there a reason its slow?

Re:Blazor Mobile, Uno Platform, and WebAssembly by carldebilly on Friday January 17, 2020 @03:15PM (#22078735)
As you can see in the top banner, it's using the "interpreted" mode, which is the slowest runtime mode for running .NET on mono-wasm. But it's also the "compatible" mode.

It would be possible to produce an AOT build which would be 50x faster, but it's a little more work and it wasn't the goal of this demo.

Re:Blazor Mobile, Uno Platform, and WebAssembly by nine_k on Friday January 17, 2020 @05:38PM (#22080308)
Impressing with performance is one hell of a goal for a demo.
Re:Blazor Mobile, Uno Platform, and WebAssembly by sasakrsmanovic2 on Friday January 17, 2020 @02:28PM (#22078229)
Here is another one then - Windows Calculator running in the browser. https://calculator.platform.uno/
Re:Blazor Mobile, Uno Platform, and WebAssembly by opwieurposiu on Friday January 17, 2020 @04:56PM (#22079873)
Chrome says 68.4MB(10.5MB compressed)for the Todo app and 61 for the calculator app.

If you look in the *.clr files you see things like "This program cannot be run in DOS mode." which i found amusing.