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Re:Real-Time Ray-Tracing in WebGPU by cuu508 on Wednesday January 15, 2020 @06:15AM (#22053299)
> However, what it seemed like to me was that the founders had developed a blazing fast algorithm that cut a ton of corners.

No idea if it's your company, but this bit sort of reminds me of Euclideon demos: https://www.youtube.com/watch?v=DrBR_4FohSE

Re:Real-Time Ray-Tracing in WebGPU by inferiorhuman on Wednesday January 15, 2020 @04:24PM (#22058798)
Nope that's a different company.