Re:Real-Time Ray-Tracing in WebGPU
by macawfish on Tuesday January 14, 2020 @09:21PM
(#22051239)
I'm excited for it, but WebGPU is hardly close to ready yet. Right now they're still negotiating the shader language.
But if you want to learn some graphics programming on the web, I really recommend trying out regl. It's a great way to learn about graphics primitives without getting bogged down in the WebGL API directly.
But if you want to learn some graphics programming on the web, I really recommend trying out regl. It's a great way to learn about graphics primitives without getting bogged down in the WebGL API directly.
https://github.com/regl-project/regl