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Re:Goodbye, Clean Code by jandrese on Saturday January 11, 2020 @06:15PM (#22023104)
I generally find it pretty easy to reason about code structured like:

switch(object)

type1:

(bunch of code)

type2:

(bunch of code)

type3:

(bunch of code)

etc...

Even if the function is long it's pretty easy to skip over the irrelevant parts.

When you get in trouble is when you discover a bug (or have changed requirements) in something that gets duplicated several times and have to remember to hit all of them. The last one especially, it's the one that seems to be missed the most often.

Overall the tradeoff is generally worth it though, because you only need to care about one case at a time.

Re:Goodbye, Clean Code by tsimionescu on Saturday January 11, 2020 @07:17PM (#22023432)
> Even if the function is long it's pretty easy to skip over the irrelevant parts.

> Overall the tradeoff is generally worth it though, because you only need to care about one case at a time.

Which part is irrelevant? As a programmer, I don't generally know which value `object` has, so if I need to understand the whole statement, I need to look at every case, so I often need to check whether they are identical or slightly different.

Duplicate code like this is a well-known source of bugs, one of the cases most often highlighted by static analysis tools.

Re:Goodbye, Clean Code by jandrese on Monday January 13, 2020 @01:20PM (#22037067)
It kind of depends what you're doing, but a lot of the time you are in a situation like "there's a bug when you do X", and when you find code like this you scroll through the options until you get to the one labeled as function X.

Inside of there you may run into stuff that was set up earlier in the function, but it's pretty easy to backtrack to the top of the switch statement to see what was done before then.

There's nothing quite like the joy of being asked to fix something and discovering that it's a big old top down project without excessive abstraction/compartmentalization. Just skim through the code in order till you get to the part that's misbehaving and start investigating. No need to jump around a dozen factory template engines or custom generic template wrappers to find the 3 lines of business logic that have an off-by-one error or something.

Re:Goodbye, Clean Code by marcus_holmes on Saturday January 11, 2020 @06:31PM (#22023197)
I am such a huge fan of Big 'Ol Switch Statements over using polymorphism/types/generics/whatever. So easy to understand, and it's all there in a huge scrolling list of cases. If something needs to change, it's easy to change it, and you know what else is affected.
Re:Goodbye, Clean Code by tsimionescu on Saturday January 11, 2020 @07:23PM (#22023457)
That works until you have 20 different Big Ol' Switch Statements, each switching on (mostly) the same cases, essentially implementing a set of related behaviors in 20 different places instead of grouping the 20 behaviors under the same umbrella.

Overall, I think there is an equilibrium between the number of cases in the switch and the number of different switches with the mostly the same cases. The fewer cases ypu have and the more times you handle the same cases, the more it will help to group these different behaviors in separate places: each case would correspond to a different class, each switch statement to a different method in each class. The fewer classes and the larger they are, the more I think it helps to apply this transformation.

By the way, this has nothing to do with the discussion above. The alternative to the switch that GP commenter presented isn't polymorphism, it is simply extracting the common lines into a separate function.

Re:Goodbye, Clean Code by marcus_holmes on Sunday January 12, 2020 @05:39AM (#22025600)
you're entirely right, of course. I just wanted to express my enthusiasm for the approach :)