Re:VVVVVV’s source code is now public, 10 year anniversary j...
by tombert on Friday January 10, 2020 @11:18AM
(#22012015)
Does Haxe have drawing tools too? I thought it was just a programming environment (very possible I'm wrong though).
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Re:VVVVVV’s source code is now public, 10 year anniversary j...
by KapKap55 on Friday January 10, 2020 @11:39AM
(#22012195)
Haxe is just a language. However, there are several graphical frameworks that allow for that. Dicey Dungeons (his newest game) is specifically built off the OpenFL framework which tries to replicate the Flash API.
Re:VVVVVV’s source code is now public, 10 year anniversary j...
by azhenley on Friday January 10, 2020 @12:03PM
(#22012433)
I always used the Flash WYSISWYG editor for the canvas and graphics, so OpenFL isn't a replacement at all in that respect.
Re:VVVVVV’s source code is now public, 10 year anniversary j...
by joshtynjala on Friday January 10, 2020 @09:08PM
(#22017570)
You can actually create graphics in the Flash WYSIWYG editor and import them into OpenFL. You won't get the exact same workflow, but it's not completely lacking the visual tooling either.
Re:VVVVVV’s source code is now public, 10 year anniversary j...
by justsayinghi on Friday January 10, 2020 @12:12PM
(#22012517)
Same here. I remember implememting the game loop using one or two timeline frames.
Re:VVVVVV’s source code is now public, 10 year anniversary j...
by joshtynjala on Friday January 10, 2020 @11:40AM
(#22012207)
OpenFL, a library for Haxe that implements the Flash API, includes a mechanism to import graphics drawn with Flash's original tooling.