Re:Why we've never fallen in love with virtual reality
by AnIdiotOnTheNet on Friday January 10, 2020 @10:59AM
(#22011846)
> There are some barriers for entry but, as I said they will eventually get ironed out.
That's what they said about 90s VR too. I mean, I guess "eventually" can technically still mean 30-40 years from now.
Re:Why we've never fallen in love with virtual reality
by utf985 on Friday January 10, 2020 @11:44AM
(#22012239)
More like 10 years at most.
Re:Why we've never fallen in love with virtual reality
by RookyNumbas on Friday January 10, 2020 @11:06AM
(#22011903)
Your first paragraph has been the goto defense for VR for a decade now. I used it myself five years ago. But it's gotten old now. Tech is supposed to solve these problems faster than this.
The Valve index sold out because it is the only way to play one of the most anticipated games of all time.
Re:Why we've never fallen in love with virtual reality
by briliantbrandon on Friday January 10, 2020 @11:42AM
(#22012220)
Are you referring to Half-Life Alyx? It's going to support quite a large range of VR headsets, not just the Index.
https://arstechnica.com/gaming/2019/11/half-life-alyx-will-f...
There has definitely been a huge increase in interest with titles like Boneworks and the upcoming HL Alyx. The Valve index has been sold out almost instantly and there's reportedly a huge backlog of pre-orders for it.