News for hackers. Stuff that matters.
Re:How anti-cheats catch cheaters using memory heuristics by lmilcin on Wednesday January 08, 2020 @02:50PM (#21995059)
I think the topic of the article is cheaters that compete with other players. Anti-cheats are not really necessary for games where the only person being cheated is the cheater.

I also excluded professional players because the original poster was basically trying to get an answer regarding what kind of person would cheat when there was no extra incentive. Obviously, professional players or players in any games that offer valuable prizes have a real incentive to cheat.

Re:How anti-cheats catch cheaters using memory heuristics by strbean on Wednesday January 08, 2020 @02:59PM (#21995132)
Anti-cheat is still a major issue on multiplayer games that are not PVP-centric, like MMOs. In these cases, the negative externalities of cheating are more like a tragedy of commons than griefing. Cheaters and bots screw up the economy and increase competition for training / farming areas, but generally only in aggregate. Much easier to justify than directly ruining someones experience by killing them instantly every time they spawn.
Re:How anti-cheats catch cheaters using memory heuristics by nieve on Thursday January 09, 2020 @12:45AM (#21998840)
This extends even as far as Chinese dress-up MMOs like Love Nikki where people will use bots to vote randomly in competitions because there are substantial rewards for mass voting. This means that people are directly injecting randomness into one of the core parts of the game, but the players who do it feel it's justified because it's a pain to get those rewards otherwise.