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Re:How anti-cheats catch cheaters using memory heuristics by Wowfunhappy on Wednesday January 08, 2020 @02:34PM (#21994885)
Sigh, you're right, I was thinking of FPS games and the like. Which still have stupid leveling systems, but they're less meaningful.

What I do in fact fundamentally not understand is why games are designed this way†. Good on WoW for apparently letting players skip it nowadays. I admit, I'd have trouble faulting someone who wanted to cheat their way through.

† Outside of games that explicitly want to sell micro-transactions. I understand that all to well.

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