Re:How anti-cheats catch cheaters using memory heuristics
by matheusmoreira on Wednesday January 08, 2020 @12:17PM
(#21993473)
Sometimes the game's just too boring and making a bot for it is actually much more fun. I had this experience with some mobile games and their little daily tasks. I realized they were trying to instill a daily login habit in me so I wrote a small client that'd log in and do the tasks. I turned their predatory design into a fun little project. Ironically, due to the way the game was designed the behavior of the bot is indistinguishable from that of a sufficiently addicted player.
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Re:How anti-cheats catch cheaters using memory heuristics
by mnowicki on Wednesday January 08, 2020 @03:01PM
(#21995149)
I feel like there's an important message somewhere in this post
Re:How anti-cheats catch cheaters using memory heuristics
by matheusmoreira on Thursday January 09, 2020 @08:25AM
(#22000961)
Two.
1. Hacking the game can be more interesting than playing the game.
2. There's absolutely nothing wrong with hacking games with immoral game design.