Re:How anti-cheats catch cheaters using memory heuristics
by pastrami_panda on Wednesday January 08, 2020 @04:43AM
(#21989909)
Speaking in terms of fps games I believe it to be very easy for any human to detect aimbots when reviewing gameplay footage. Wallhacks are a bit trickier to detect, and probably requires longer reviews, but I'd estimate that above average players could quite accurately detect this hack as well. This leads me to believe this should be quite a good fit for machine learning, no? It just seems like a problem that lives in that space of "It's hard to define but I sure can tell when I see it" - which ML seems to excel in?
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Re:How anti-cheats catch cheaters using memory heuristics
by mantap on Wednesday January 08, 2020 @05:46AM
(#21990235)
By that logic you could also use AI to create an undetectable aimbot that mimics a very good human player.
Re:How anti-cheats catch cheaters using memory heuristics
by rhodo on Thursday January 09, 2020 @10:26AM
(#22001924)
You definitely could
Re:How anti-cheats catch cheaters using memory heuristics
by Red_Leaves_Flyy on Wednesday January 08, 2020 @01:43PM
(#21994423)
Steam has done this.
http://www.kitguru.net/gaming/matthew-wilson/valve-to-use-ma...